The percentage of women working in technical fields and the percentage of women earning computer science degrees are not only low but are both declining.
22% of game developers worldwide identify as female, 1.5% as transgender, and 1% as other. And these numbers fall further when only creative roles are considered: 10% in game design, 11% in visual arts, 10% in audio, and 5% in programming.
At Facebook, 33% of employees worldwide are women. Women’s representation in technical roles is 17%. At Google the representation is almost the same. 31% of employees worldwide are women, and 19% of technical employees are women.
In America, in the 1990s, 35% of people working in computer science-related professions was 35% and is now 25%.
In Europe, 26% of computer science degrees went to women in 1998, and 18% went to women in 2012. In the USA, 27% of computer science degrees went to women in 1998, and is between 14% and 18% now.
The decline in working in technical fields and in studying technical subjects both seem to be linked to the messages in media, advertising, and pop culture about geek culture. This tells us that girls making games are revolutionaries!